Build your first playable world
Start with a working game, make one change, then play it. These steps take you through the studio's core workflow.
1. Choose a starting point
Open the studio and choose a game template. Select Edit template to make it your own, or Play game to try it first.
Open the studio2. Make one change
Use Insert → Part to add a shape. Select it in the scene or Explorer, then adjust Position, Rotation, Scale, or Material in Properties. Use Focus to bring the selected object into view.
3. Test and save
Press Play to test the game. The player shows controls for the selected game type. Return to the editor, then use the File menu to save or export a copy. Sign in to manage cloud projects from your dashboard.
Open your projectsChoose a tool
- Scene library — start with a composed environment.
- Paint — import a UV-mapped GLB or embedded glTF, paint the model, and save a layered project. Reopen the original model before loading that project.
- Skeleton Editor — wait for the model and joints to load, select a joint, then apply a pose or adjust its rotation.
- Animation Studio — select a track, double-click the timeline to add a key, and edit the selected key's value.
- Terrain Forge — choose a recipe, adjust its controls, wait for the build, and export its maps or editable recipe.
- Material Forge — select a material, wait for its maps, then save it or apply it to a selected object.
Before you share
Keep a downloaded copy of important work. Test the exported game and its controls before publishing. Public projects must follow the Acceptable Use Policy.
Play the official examples